In 2010 E3 released the trailer for Assassin's Creed Brotherhood. The trailer featured different elements of gameplay and dynamic camera angles that would entice viewers and gamers to buy the game. As the trailer begins a date and location flashes in to inform the viewer of where the game is taking place. The date fades out into white as a map of Rome is shown to give the view an idea of the location's setting. The camera focus on the center of the map where the trailer's event takes place.
One notable camera affect that takes place during the trailer is the use of panning and slow motion. As the viewer is shown the antagonist of the previous assassin's creed game, the camera slowly pans over to another character who is unknown and the camera plays in slow motion to give a hint to the viewer.
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Cesare Bogia |
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