A new year a new level design!!
We are beginning to work on our gaming mechanics by creating isometric sketches of a weapon we might want to use in our biome. Our biome will feature a medieval landscape with fantasy elements. So with that in mind, I began working on my Sketches.
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(Page 1 of my sketches) |
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The first weapon I started working on was the Staff of Merlin. With the staff the play would be limited to two actions. Teleportation and striking enemies.
Enemies that would obstruct the player's goal could be struck with lightning. The light could be killed or stun for a moment but long enough for the player to continue forward.
My next weapon or prop design is call The Necklace of Gia. While working on this sketch I drew inspiration from an old show called "Captain Planet". Instead of having the player gather rings I wanted to use a simple necklace. The use of the necklace would help the player traverse through traps and overcome obstacles.
Creating a gust of wind to increase jump. |
Creating steps from the ground to reach higher platforms. |
Initiating checkpoints. |
Using electricity to initiate platforms. After a time they disappear again. |
For my last two mechanics I was thinking of comedic and dangerous weapons that had a short usage time.
Hangry Gum is a super charged gumboil that makes the player hungry so they go into a rampage. The strength allows them to break walls and beat up enemies
(Hangry Gum) |
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