After modeling our weapon and vehicle, we are now working on making our weapons function. To begin this process we learned about projectiles and the LineTrace node
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| Using line trace | 
The LineTrace node allows me to perform a trace collision over certain objects and return the object back. The important parts about setting up the LineTrace are getting the 
WorldLocation, 
WorldRotation, and the 
ForwardVector.
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| LineTrace in action | 
The end result is a tracer that returns the collision back to the player. The next step was putting together a projectile. Putting in the projectile was fairly simple because I used a 
SpawnActor blueprint node.
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| My projectile | 
The main components that make up my projectile is a simple static mesh and a 
Projectile Movement. Using projectile movement allows me to set the distance, direction,  and rate my static mesh travels.
On the right side is a details panel. The details panel allows me to adjust the projectile anyway I see fit. I can adjust how far my projectile travels or how much gravity affects the projectile's air time.
 
 
 
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