Friday, April 13, 2018

Mika and the Crystal Wand: Boss Pre-Production

The Lich

My antagonist or boss is The Lich. I want the the design of The Lich to be dark and menacing and as he changes over time I want him to be terrifying.

(Photo from The Witcher III)


Some visual feedback I want to show that the boss is injured is the change in color and attacks.
The boss would start off by moving around the room, but as the battle progresses his attacks become stronger and he moves slower.

The first phase would be the boss firing multiple magic projectiles at the player. To give the player time to think the boss will charge up his attack .


The next phase would be waves. The waves are like the magic projectiles but they cover a wider range.

(Credit: Bloodborne)


The final attack would be the boss creating walls of fire and firing projectiles. The walls of fire would close in the player but fade away over time.

The HUD for my boss would be at the bottom center of my level.



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