I started working on my second hardest prop which is a tree. The tree seemed to be difficult at first but after learning simple methods it was easy.
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(Tree base) |
To start my tree I created a cylinder inside of Maya and applied edge loops to bend the tree's shape. Afterwards I exported the base into an OBJ so that I could import it into ZBrush
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(First tree attempt.) |
Wasting three days of my time I imported my tree base. To get the branches I pulled parts of the clay out using the
Move Topological tool.
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(ZSphere tree base) |
While in class I learned there was an easier way to create my tree;
ZSphere. ZSphere allowed me to create the base of my tree and make the limbs more natural and fluid.