BANANA BONANZA!!!
Wednesday, April 25, 2018
Game Trailer: Banana Bonanza
After weeks of hard work I would like to present the trailer for my arena level ....
Monday, April 16, 2018
Trailer Animatic
Here is my animatic for my arena trailer. My trailer will consist of an animation and in game footage to attract players to play my level.
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Game title |
I wanted to use the monkey as the main focus to showcase one of my unique selling points. The monkey would also add a comical feel to the trailer.
Some key elements that are seen within my trailer will focus on the level's gameplay and obstacles the players will encounter.
Deleted Scenes
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"Woah. Cool!" |
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"Huh?" |
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*Intense Glaring* |
Some scraped frames that I was planning to use in my trailer. I was going to teleport players into the game wearing different outfits and battle each-other.
Friday, April 13, 2018
Mika and the Crystal Wand: Boss Pre-Production
The Lich
My antagonist or boss is The Lich. I want the the design of The Lich to be dark and menacing and as he changes over time I want him to be terrifying.
Some visual feedback I want to show that the boss is injured is the change in color and attacks.
The boss would start off by moving around the room, but as the battle progresses his attacks become stronger and he moves slower.
The first phase would be the boss firing multiple magic projectiles at the player. To give the player time to think the boss will charge up his attack .
The next phase would be waves. The waves are like the magic projectiles but they cover a wider range.
The final attack would be the boss creating walls of fire and firing projectiles. The walls of fire would close in the player but fade away over time.
The HUD for my boss would be at the bottom center of my level.
My antagonist or boss is The Lich. I want the the design of The Lich to be dark and menacing and as he changes over time I want him to be terrifying.
![]() |
(Photo from The Witcher III) |
Some visual feedback I want to show that the boss is injured is the change in color and attacks.
The boss would start off by moving around the room, but as the battle progresses his attacks become stronger and he moves slower.
The first phase would be the boss firing multiple magic projectiles at the player. To give the player time to think the boss will charge up his attack .
The next phase would be waves. The waves are like the magic projectiles but they cover a wider range.
![]() |
(Credit: Bloodborne) |
The final attack would be the boss creating walls of fire and firing projectiles. The walls of fire would close in the player but fade away over time.
The HUD for my boss would be at the bottom center of my level.
Wednesday, April 11, 2018
Banana Bonanza Gameplay
After weeks of hard work and blueprinting I was able to complete Banana Bonanza. Here is a video of my unique selling points and level layout.
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