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My final level layout Game Script: https://docs.google.com/document/d/1Qbaq-kk0iHeaQ-t-m47pzDn_F0vU-MQDaElb3A7x-UU/edit?usp=sharing |
Tuesday, September 26, 2017
V for Voodo
Monday, September 25, 2017
Brainstorm
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After receiving feedback I changed up my level size and kept the same location. There were more rooms that were needed so I crossed out all unnecessary pathways and rooms. |
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My next step was to map out the player's movements. Where would the player go? What happens if they go right instead of left? What if they go to the exit before finding a way out? |
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This is the draft with a few notes that would give me more insight to my game level as I tried to tie in my story with all the notes that I received from feedback. |
Saturday, September 23, 2017
Monday, September 11, 2017
Perspective view
I wanted to draw out the level entrance to get a feel for drawing in a different perspective instead of a top-down view of the map.
[I would appreciate the critique so that I am able to improve my skills.]
[I would appreciate the critique so that I am able to improve my skills.]
Monday, September 4, 2017
Level Design Map
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Doom -Knee-Deep in the Dead- Nuclear Plant |
Link:
http://www.newgrounds.com/portal/view/470460
Level design
Doom takes place on Phobos, one of Mar's moons. The players play as Doomguy who must fight his way through undead and demons to escape. The level design for Doom forces the player to search for items by blocking pathways with doors that require key cards. Different levels also feature elevators and secrete door ways for that the player must find on their own by exploring.
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There was an elevator that lead to a shotgun |
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I found a mini-gun 😈 |
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The different buildings the player must go through |
Sunday, September 3, 2017
Draft
A draft of my level map for Doom
I wanted to take the time and draft out the level as I played through the game. I've noticed the use of elevators adds on to the secrets and hidden passage ways within the game.
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A draft of my level map for Doom I wanted to take the time and draft out the level as I played through the game. I've noticed t...